Technologies

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This article covers technologies in Aggressors: Ancient Rome. They are researched using Knowledge points and are integral to maintaining a healthy nation.

Overview[edit | edit source]

Name Effect Description
Technology.Primitive.png
Primitive
Primitive technology provides a set of basic unit types and technologies. Primitive technology is the starting point for your nation and your country. A set of basic technologies and units should provide you with a good basis for building a wealthy and powerful state. These first foundations will lead to further military, technological, and cultural advancements.
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Siege warfare
Siege warfare technology allos to give military units the City raider improvement. City walls and earthworks became essential for the defense of ancient cities. Conquest of a well-fortified city or settlement was very expensive in terms of money, time, and men. However, there was a wide range of strategies and machinery developed and used to crush the resistance and force the defenders into submission.
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Astrology
Astrology enables new government - Monarchy. Ancient gods used to be associated with celestial bodies. The patterns visible in the night sky were read as good or evil omens, as the satisfaction or will of the gods. Astrologists employed their knowledge to predict weather, forecast natural disasters or wars, and counsel kings and emperors.
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Forging
Forging enables building of Blacksmiths. When people learned how to mine ore from the earth, metals replaced the original materials such as clay, bones, and wood. The art of forging - shaping metal using heat and pressure - allowed humans to produce everyday objects such as tools, weapons, and jewellery that were stronger and more durable.
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Religion
Religion enables building of Temples. Religion played a vital role in the life of societies since the dawn of humanity. Acts of worship and religious ceremonies strengthened the cohesion and unity in the society, and the position of church became more and more prominent in the everyday life.
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Horsemanship
Horsemanship enables building of Stables. Horses were one of the main tools of warfare since antiquity. The art of riding was introduced to the Greek world by nomads of the Eurasian steppes. Horse breeding farms and special equipment spread throughout the Mediterranean world, and mounted units became an integral part of the ancient armies.
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Navigation
Navigation enables building of Galleys. Early mariners who embarked on voyages of exploration developed systematic methods of observing and recording their position, the distances, and the directions they traveled, the currents of wind and water, and the hazards and havens they encountered. Their journals became the basis for later navigation techniques.
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Sailing
Sailing technology enables building of Boats. Sailing has been instrumental in the development of civilization, affording humanity greater mobility than travelling over land and providing livelihoods for coastal populations. Using waterways and sea routes greatly affected trading, transportation of goods and people, and warfare.
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Literacy
Literacy enables new government - Republic. Ancient civilizations were oral societies where the written word took second place to the spoken. In most societies literacy was limited to the wealthy class as education was not widely accessible. The word of mouth was the preferred way of communication, as information and knowledge was spread mostly in a spoken form.
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Defensive Wall
This technology enables building of Defensive walls. Before gunpowder artillery, well-maintained high curtain walls and flanking towers provided almost unbreakable security against attack. Permanent fortifications included elaborate forts and troop shelters and were erected both in times of peace or upon threat of war.
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Guerilla troops
Guerilla warfare allows to give military units the Double attack improvement. Many special tactics were used during battles to confuse and discourage the enemy. Ancient guerilla warfare involved sudden advances and retreats in the midst of battle to demoralize the enemy troops. The main principles of "destroy while avoid being destroyed" was achieved by a combination of force and guile.
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Cultivation
Cultivation allows creation of Fields. Agriculture and food production was a central aspect of ancient economies. Large scale intensive land cultivation, mono-cropping, and irrigation allowed farmers to feed growing populations. A specialized labor force freed men from work in the fields, and they became the source of standing armies.
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Exploration
Exploration allows you to use Settlers. From the beginning of mankind, humans set out to travel to the borders of their known world to discover what lies beyond. Most explorations were undertaken by settled communities and made for practical reasons - searching for better trade routes, new resources, or information.
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Fortification
Fortification enables building of City walls in cities. High curtain walls and flanking towers provided larger cities with almost unbreakable security until the advance of gunpowder artillery. These permanent fortifications included elaborate forts and troop shelters and were manned by soldiers.
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Irrigation
Irrigation enables building of Farms. Irrigation as a system of channels supplying agricultural land with water at regular intervals enabled the gradual transition from hunter-gatherer to agricultural economies. Water-raising machines, dams, and reservoirs allowed societies to greatly expand the exploitable land area.
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Paving
Paving allows to build Paved roads. Cities, villages, ports, and places of worship were often connected only by dirt trails. Construction of paved roads played a major role in the economic and political development of ancient states. Faster movement of people, goods, and army units was crucial for the development of trade and for territorial expansion.
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Weapon skills
Weapon training allows you to give military units the Extra attack force improvement. Weapon training is one of the basic skills of any military practice. Wooden swords, shields, and spears used for training were much heavier than the ones used in battles. This provide the soldier with greater strength and skills in handling the weapon.
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Warship
Warship enables building of Triremes. Warships are vessels built and used primarily for warfare. They were built long and narrow, designed to withstand damage, and powered by rows of oarsmen. They were usually faster and more maneuverable than merchant ships. Naval battles were fought at close quarters engaging the ship's battering ram.
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Survival skills
Survival training allows you to give military units the Withdrawal improvement. Surviving in a hostile environment, especially if wounded, required a range of skills to provide oneself with basic necessities such as water, food, and shelter, as well as the ability to dress wounds. Basic navigation through unknown terrain would be also needed in order to find a way back to safety while evading capture.
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Transportation
Transportation enables building of Wagons. Transportation played a key role in long war conquests. The extended lines of communication required more effective means of transport of troops and supplies. Wagons allowed troops to be transported fast over longer distances.
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Law
Law enables new government - Empire. Law is a complex system of rules put in place to maintain order, to establish standards of acceptable behavior, and to regulate relations among the members of the society. Legal guidelines evolved over time, reflecting changing values, customs, and norms in the society.
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Guarding
Guarding enables building of Patrol towers. High ground was often supplemented by watchtowers whose main purpose was to provide a safe place from which a guard could observe the surrounding area. These constructions were often part of a detection, warning, and communications system.
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Citizenship
Citizenship enables new government - Democracy. The relation between the individual and the state changed significantly throughout history. The concept of citizenship is based on participation in the affairs of state while exercising certain rights and duties such as military service or the right to vote.
Technology.RidingHall.png
Riding Hall
Riding Hall enables training of advanced cavalry units. The light cavalry units used as scouts were replaced by units of skillful riders who could steer the mount with one hand while fighting with the other. Their great mobility, using the horse as a battering ram and having the height advantage, made the cavalry units very effective.
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Riding Academy
Riding Academy enables training of expert cavalry units. Over the centuries cavalry was increasingly employed in the military strategies. Most advanced heavily armored mounted horsemen were able to wreak havoc in the tight formations of foot soldiers, causing disruption and confusion. The best cavalry units were usually mercenary forces with excellent horse riding skills.
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Ethics
Ethics enables new form of government - Aristocracy. Ethics is a branch of philosophy concerned with values, human morality, and the concept of right and wrong conduct. Ethical claims supported by religious traditions are often aimed at lower classes of the society, promoting obedience and modesty. Ethical standards lead man on the way to good life and happiness.
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Coinage
Coinage allows the Trading improvement in cities. Coins started to be used as a method of payment as tokens in trade transactions and to pay for services of mercenaries. Coins were minted by merchants, city states, and ruling dynasties. Most of them were used only locally, but some became widely circulated to other parts of the world through trade.
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Military elite
This technology allows recruitment of expert infantry units. The strength of the army units stood on individual capacity, courage, and ferocity, but the advanced military training reinforced harsh discipline, teamwork, and perfect execution of orders on the battlefield, which eventually show the superiority of certain fighting units and armies.
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Standing army
Basic infantry allows recruitment of basic infantry units. Basic military training was designed to create strong, disciplined troops with absolute loyalty to their unit and obedience to their commanders. Additional training was given to smaller groups of soldiers who were used for special missions.
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Riding school
Riding schools allows recruitment of basic cavalry units. Following the use of chariots, which revolutionized tactics in ancient times, light cavalry appeared as a next stage of horsemanship used for military purposes. Equipped only with light armor and mostly missile weapons, the cavalry units were thanks to their mobility used mostly for reconnaissance missions.
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Marching camp
Marching camp allows the Stockade improvement in cities. Advancing armies often built camps as a safe, fortified position and a rallying place. Entrenched campsites were vital when conquering new lands. Many were later transformed from temporary sites to permanent fortified settlements and became centers of the local administration and a stronghold of power.
Technology.CityDefense.png
City defense
City defense allows you to give military units the Homeland defender improvement. In important cities, garrisons of imperial troops were stationed in or nearby; however, for settlements of less importance, the local nobility often hired male citizens to guard the city, to patrol the streets, to keep order, and to stop riots if necessary.
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Philosophy
Philosophy allows you to build the School improvement in cities. Philosophy is a collection of thoughts that strive to understand the most basic matters of human existence. It includes a variety of subjects from political philosophy, logic, and rhetoric to theories of nature. Myth and traditional thinking are gradually replaced by reason and rational thinking.
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Beacons
Beacons technology allows you to give the Extra view range improvement to cities and military units. Systems of simple structures on hills or other high places with a fire lit inside were used for centuries as a navigation tool for the seafarers and for signaling over land. Messages could be transmitted over longer distances to warn against invading enemy troops and to alert defenses.
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Drill arena
Drill arena allows you to give military units the Discipline improvement. Ancient professional armies are known for their rigorous discipline enforced through a system of decorations and harsh punishments. Discipline was essential for creating a cohesive military unit and for building character, reliability, courage, and motivation in soldiers.
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Ranking system
This technology allows you to recruit advanced infantry units. The best soldiers proving their skills and abilities in battle as well as members of nobility were given authority and responsibility for smaller or larger military units. The chain of command created a hierarchical relationship within the army and was an important part of organized collective actions.
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Construction
Construction enables buiding of Amphitheaters in cities. Many ancient buildings and structures were engineering marvels thanks to the advances in technology, mathematics, and working with materials. For economic reasons the transport of construction materials was limited, local resources were preferred, and the work of slaves and freed men was used to cut down costs.
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Earthworks
Earthworks allow to build Palisade improvement in cities. Permanent settlements, especially those on newly conquered territories, used wooden fences or more elaborate walls and earthworks as defensive structures. They were relatively easy to build as the building material was readily available and effective in providing protection against small raiding forces.
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Elite corps
Elite corps allows you to give military units the Strength improvement. Armies for centuries maintained units of highly trained elite troops to perform only the most dangerous and specialized missions. They were ready to lay down their lives for the emperor without hesitation and were considered the most formidable and fearsome opponents in battle.
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Military duty
Military duty allows you to give military units the Indomitability improvement. Even the best skills and qualities do not carry any value if they do not lead to success. Valor, obedience,, and adherence to duty, even if faced with extreme danger, were imprinted in the minds of ancient soldiers. Shame brought on the individual and his family through cowardice or mistake was unthinkable for the warriors.
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Patronage
Patronage allows you to give the Obedience improvement to cities. Men of wealth and power often provided supporters with positions within the state administration, incentives in form of gifts, land, or privileges. For this they expected loyalty, political support, and respect.
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Casting
Casting allows you to build Economic improvement in blacksmiths. With time, more and more metals were used in the metal working processes. Casting became very popular and widely used as it allowed the creation of standardized shapes by pouring liquid metal into a clay mold. It also allowed control of the amount of used materials and so was more economical than other methods.
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Urbanization
Urbanization allows you to build Economic improvement in cities. Urban centers of dense population put great pressure on the natural environment and local resources. Soil suitable for agriculture, supply of fresh water, building materials and fuel, access to trade routes, and wise use of resources were important factors that determined the ability of the city to grow and thrive.
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Warrior cult
Warrior cult allows you to give the Petrifying improvement to cities and military units. Some units gained such a reputation and were so feared that they were able to instill the foreboding sense of fear in their enemies, in spite of their relatively small numbers. Those legendary units were honored and became a sort of military nobility in their time.
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Public order
Public order allows you to build the City service improvement in cities. City governance in ancient times was defined by the general state administration. Most cities were left to manage their own affairs through imperial officials or elected governors who were often supported by popular assemblies or councils.
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Field defense
Field defense allows you to give military units the Extra fortified improvement. Marching armies built temporary camps to provide themselves with places to rest and to protect themselves against surprise attacks. Sometimes terrains allowed for natural protection without the need of entrenching, but often camps with basic defenses were erected to accommodate the soldiers, animals, and other personnel.
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Sanitation
Sanitation allows you to build Sewers in cities. All ancient cities had to deal with the problem of diseases spreading in water that had sewage in it. Bringing fresh water from outside of the towns, building a system of pipes to carry the waste from the streets, public latrines, and other engineering accomplishments improved the life of many ancient citizens.
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Mountain unit
Mountain unit allows you to give your Settler or Nomad units the Mountain movement improvement. Mountains are dangerous at any time of year, but they are of great strategic importance as they act as a natural barrier. Traversing mountain ranges involves the ability to fight off extreme weather and uneven and difficult terrain and combat an enemy if necessary. For most ancient civilizations mountain warfare was a last resort.
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Physician
Medicine allows you to give military units the Healer improvement. The tradition of military medicine is very long. Before organized, professional medical services were employed with military units, sick and wounded soldiers were cared for by their fellow soldiers. Later, medics were trained to use basic medical instruments, and they knew how to dress wounds and perform simple surgeries.
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Close combat
Close combat allows you to give military units the Sneak attack improvement. Hand-to-hand combat is the most ancient form of fighting. Close combat training included various armed and unarmed practices and performance enhancing exercises. Training with wooden weapons and shields that were deliberately heavier than those used in battles trained the soldier’s physical strength and agility.
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Scouting
Scouting allows you to give military units the Commando improvement. Special units were used to monitor the movement and activity of the enemy ahead of the main bulk of the army. They patrolled the territory, acquired intelligence information, and provided details about the conditions of the terrain. They were mostly native to the area, highly maneuverable and quick.
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Arts
Arts enables building of Academies in cities. The invention of writing, emergence of cities, and use of more sophisticated tools led to a great development of different artistic forms – writing, sculpture, painting, pottery. Due to the deeply religious nature of ancient civilizations, artworks reflected gods and other deities. They also glorified emperors and their acts while expressing ideas of beauty and esthetics.
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Engineering
Engeneering allows you to build Protected improvement in cities. New materials, techniques, inventions and ideas were behind a revolution in construction in the time of ancient civilizations. Many of these engineering marvels generated wealth and prosperity, improved lives of ordinary people, and still serve as testaments to their superior engineering skills.
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Honor code
Honor code allows you to give military units the Tenacious improvement. Many warrior cultures employed different codes of honor which enhanced concepts of loyalty, warrior ethics, and courage. Honor came with certain combinations of proved qualities such as physical strength, self-control, strong will, daring, and success on the battlefield.
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Medicine
Medicine allows you to build Hospitals in cities. Medical practice developed around the belief that mental and physical health depends on the harmony of body and mind and the balance of the individual, social, and natural environment. Yet, coming from religious traditions, people saw illness as a punishment of the gods, so the sick and wounded flocked to sanctuaries to pray for remedies.
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Raiding
Raiding allows you to give naval units the Coastal landing improvement. Many ancient tribes as well as civilized nations used boats and ships for swift raids. Small landing troops of warriors would attack coastal settlements, loot what could be taken, and leave. Smaller boats and ships were easier to maneuver and better for navigation in shallow coastal waters.
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Camouflage
Camouflage allows you to give military units the Ambush improvement. Using the terrain and predicting the actions of the enemy are the basics of military tactics. Concealing troops who can launch a surprise attack without warning can shatter the enemy assault or decimate soldiers who are already engaged in a battle, unaware of the additional forces coming at them.
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Marching
Marching allows you to give military units the Traveler improvement. Professional ancient armies relied on tight military formations which could not be achieved without rigorous marching training. All recruits were trained to march in line, keep compact fighting order, and cover long distances carrying a load. Tough physical exercise prepared them for the hardships of war.
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Heroism
Heroism allows you to give military units the Strength of defense improvement. The concept of heroism and personal courage resonates within all ancient cultures. The vision of human excellence and the readiness to perform the most daring and honorable deeds at the cost of great personal sacrifice played a significant role in the ancient societies.
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Loaded march
Loaded march allows you to give military units the Extra movement improvement. Part of the basic military training was a loaded march which prepared the soldiers for a fast-paced march over longer distanced carrying heavy packs of rations, weapons, shields, and other equipment along with their personal kit.
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Shipbuilding
This technology allows you to build Shipyards. Great maritime powers used to construct shipyards where warships and commercial vessels were built, repaired, and housed. Shipyards, however, did not serve only as a construction unit. They usually became trading hubs where goods were stored.